Version 0.5.0 alpha
Tutorial
Added a tutorial button to the main menu. Feedback is greatly appreciated!
Introductory pop up messages for new random worlds are removed
Blocks
Added the Platform
- Makes vertical movement much easier
Added the Announcer (Only available with give cheat)
- Sending a charge will select the responding line from announcements.txt in the world save folder and popup that message.
- If an anouncement message includes something like "[down]", it will be find the bound key and replace it with "[S]".
- Heavily used in the new tutorial world
Added the Boundary (Only available with give cheat)
- Can't be picked up
- Cannot be welded or unwelded
- Cannot be moved
- Heavily used in the new tutorial world
Repulsion cores can cancel each-other
Repulsion cores no longer work through blocks
Creator now creates with a frequency relative to its charge
Player-frozen blocks can no longer be extracted or heated
Logs no longer out-grow their leaves, stunting the growth of the entire tree
UI
Manually mining ore veins is now +build (default: [mouse left]), not +remove (default: [mouse right])
"scan" replaced with a what-am-I-looking-at that (optionally) is always visible. It shows information for the block your mouse is hovering over, or can "focus" (default: [F]) on one block
Motors and rollers can have their orientation changed just by clicking
Motors and rollers have a more obvious direction indicator
Guidebook overhaul
- Blocks have bigger icons and are grouped in tabs
- Back button
"refresh_messages" replaced with "show_messages" (default: [T]). Press to toggle popup message history
More operations can be done by clicking buttons
- Closing UI elements
- Opening the backpack or guidebook
- Toggling weld mode
Player
A unique sprite displays when stuck inside a block
Console
added "load_world" command
You can now add launch arguments. Example:
roody2d.exe -echo loading a world in instantly -load_world <world name>
"+paint" cheat to quickly place and weld blocks. This is the main way of building with boundaries.
"fill <block> <max distance>" cheat to quickly replace a group of blocks. If the <block> argument is empty or an invalid name, it will fill with the type of block you are holding.
Bugs
Fixed colliding with the side of a upwards repulsion core stream
Logs growing now updates extractors
Various other block update fixes
Do to openGL weirdness, the borderless window is now 1 pixel taller so it doesn't become just fullscreen.
Files
Get Roody:2d Demo
Roody:2d Demo
A factory where the machine details are designed by you.
Status | In development |
Author | redinator2000 |
Genre | Simulation, Puzzle |
Tags | Automation, Crafting, factory, logistics, Procedural Generation, Sandbox, zach-like |
Languages | English |
Accessibility | Configurable controls |
More posts
- Demo 0.2.3Sep 09, 2023
- Demo 0.2.2Sep 01, 2023
- Demo 0.2.1Jul 28, 2023
- Demo 0.2.0Jul 27, 2023
- Version 0.9.8 alphaJun 30, 2023
- Version 0.9.7 alphaJun 21, 2023
- Version 0.9.6 alphaJun 12, 2023
- Version 0.9.5 alphaJun 08, 2023
- Version 0.9.4 alphaMay 19, 2023
- Version 0.9.3 alphaMay 11, 2023
Comments
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I like the new UI!
Took a bit to figure out that I have to click the WAILA to open the guidebook, not sure if I missed a tutorial message. Maybe the WAILA could hilight on hover like the magnifying glass does or something.
I also found that since the repulsion core doesn't repulse through frames or wire, you can use a bunch of frames and wire to cheese the end of the tutorial.
You can also open the guidebook with a keybind (default: G) or the button in the bottom-left with the question mark
I'm not too worried about skipping the last part of the tutorial, since there's another opportunity to see the combiner at the start of every new world.