Version 0.6.0 alpha
Blocks
New functionality for the raw core
- Acts as if it was welded with any other raw core 3 blocks away
- A cheaper alternative to teleportores for moving blocks through mobile structures
Actuators can now push together
Blocks inside combiners or creators can be welded before being extruded
Core renamed to "mass core"
Mantlers give a longer machining pulse to block detectors
Solo dynamic rollers in the hand can have their direction changed with the rotate keys (default: [E] and [R]) like rollers.
Visuals
Roller direction is much more clear
Rotatable blocks facing west are flipped so their light side faces up
Changed frozen block hue
UI
Option to allow for more zoom levels. May cause visual artifacts.
Shifted the default backpack position away from the center of the screen
Shifted stack size numbers down and right 1 pixel
Adjusting blocks with the build button or dedicated adjustment key (default: [F]) has the same range
The hover-over toggler icon is more responsive
System
Inputs are more consistent at low framerates
Chunks are no longer saved on separate threads (for now), making saving worlds much more reliable, but longer (still < 1 second in most cases)
Renaming .sac files to another chunk location will correctly load
Improved performance when updating blocks in the next update
Pushing blocks is no longer random for the first 1000 blocks
Renamed "uiZoom" -> "ui_scale"
Renamed "frameSkip" -> "frame_skip"
Renamed "windowType" -> "window_type"
Removed .cfg files from the installation .zip that auto-generate when launching the game
Bugs
Fixed missing characters at the end of strings
Clicking next to adjustables doesn't adjust them
Blocks don't get double-updated when quickly loading into a new world
Various block update changes, especially for mantlers and magnets
Fixed give_all stack count for the last few blocks
Fixed combiners combining more blocks than they should
Files
Get Roody:2d Demo
Roody:2d Demo
A factory where the machine details are designed by you.
Status | In development |
Author | redinator2000 |
Genre | Simulation, Puzzle |
Tags | Automation, Crafting, factory, logistics, Procedural Generation, Sandbox, zach-like |
Languages | English |
Accessibility | Configurable controls |
More posts
- Demo 0.2.3Sep 09, 2023
- Demo 0.2.2Sep 01, 2023
- Demo 0.2.1Jul 28, 2023
- Demo 0.2.0Jul 27, 2023
- Version 0.9.8 alphaJun 30, 2023
- Version 0.9.7 alphaJun 21, 2023
- Version 0.9.6 alphaJun 12, 2023
- Version 0.9.5 alphaJun 08, 2023
- Version 0.9.4 alphaMay 19, 2023
- Version 0.9.3 alphaMay 11, 2023
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